Confirmed shop-building mechanics

The official Steam description says players can place and adjust shelves, counters, digital signs, wallpapers, lamps, and other objects. Equipment can be placed and rotated, and the shop can expand into a larger flagship location as the business develops.

The same source confirms that drink making is hands-on and that players need to keep the fridge stocked. These facts make workflow and storage worth planning, but the developer has not published authoritative tile sizes, machine ranges, pathfinding rules, or an optimal floor plan.

PlacementEquipment and decor can be adjusted
StorageThe fridge must stay stocked
ExpansionA larger flagship shop is described

A sensible first-shop test

The following is an editorial test plan, not a confirmed game requirement. Its purpose is to make bottlenecks visible during the first session so you can improve from evidence rather than aesthetics alone.

  1. Open with clear lanes. Leave enough room to observe whether players, employees, and customers can pass each other.
  2. Group by preparation sequence. Keep tea, fruit, pearls, coffee, ice, and syrup easy to distinguish until the real recipes are verified.
  3. Keep restocking visible. Place storage where you can notice shortages and measure how often a player leaves the work area.
  4. Add decoration after flow works. The official page links decoration with popularity, but exact effects still need launch testing.
Two players working among counters and equipment inside a Boba Cafe Simulator shop
Official screenshot of a developed cafe interior. Use it as evidence that multiple stations and movable objects exist, not as proof of a best layout.

Ingredients and equipment: what is known

The public description names several manual tasks: cutting fruit, brewing tea, cooking tapioca pearls, grinding coffee beans, and adding ice and syrup. It also shows equipment placement and ingredient containers in official media. Exact machine names, purchase costs, capacities, speeds, and unlock conditions have not been documented by the developer in a complete public list.

Launch-day equipment audit.
AreaConfirmed before releaseVerify in retail build
TeaTea is brewed by handEquipment names, capacity and timing
FruitFruit can be cut for drinksTools, yield and storage behavior
PearlsTapioca pearls are cookedBatch process and shelf life
CoffeeCoffee beans can be groundMachines and recipe steps
Cold prepIce and syrup are usedContainers, refills and modifiers

First-shift setup checklist

  • Record the starting room dimensions and every available object before buying extras.
  • Test whether moving or rotating each item changes access from different sides.
  • Observe the actual route from ingredient storage to preparation to customer handoff.
  • Note which shortages stop production and which only reduce menu variety.
  • Save a clean baseline before experimenting with decoration or expansion.

Once the retail build is available, this guide will replace planning language with measured layouts, verified equipment tables, and screenshots tied to a specific game version.